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In the cold light of day, they were found wanting...
Hello there pumpkins, another day another dollar, and
I'm churning out this old cobblers again. More cheesey tools from the
hot caldron of scripto for you. This time it's an addition to the good,
yet strangely incomplete, unwrap modifier in version 5.
As you will be aware, a few big changes were made to
the unwrapper this time around, including the addition of subobjects
and auto-unwrapping options (thank the maker!). And yet some old trusty
tools had simply vanished. Where were the hide and freeze? eh? eh? -
and you don't know. Still, I thought, that's the price of progress,
you can't have everything. Or can you? While poking around at some of
the things you probably shouldn't, I managed to crash the unwrapper.
This script popped up, which turned out to be the little panel at the
bottom of the main window. Who knew? So, a few minutes later I had my
own little panel strapped to the side of the window and an evil grin
on my face. It's time to give the people what they want, I thought.
Enter the dame...
Contained herein are the tools that I think you will
need on any big unwrapping job. The auto stuff is pretty good, but unwrapping
is an art as important as the building itself. If you don't have the
tool you can't do the job - am I right?
The new panel that straps to the side of the main unwrap window.
You will also notice that the OLD PANEL
HAS GONE! Do not frett, because it has now been integrated
in to mine.So let's start at the top....
The little button at the top left will reduce the whole shebang
down to a mini version. Sort of like a minimize option. Click
it and it reduces down to this:-

The "<" button will choose the dock
side of the panel, left or right. The "?" button displays
version and contact info.
Now, underneath you'll find instructions on how
to use all these wee marvels.
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To start off your going to need to align stuff. That's
what these do. Align vertically, horizontally and both at the same
time. The diagonal one is to striaghten (line of best fit) |
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Space evenly, hmmm wonder what they do? U, V and UV |
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<"center">This is a replacement for the dump UV script
that lurks somewhere in the samples. Who can find it there? If there
is stuff selected then it just dumps that stuff (after asking you
of course). Choose preset sizes from the list or type your own.
One thing to note is that if your base object is an editable poly
then you'll get quads an all. But if your using editable mesh then
you'll get triangles. Anything that goes into the unwrapper will
dump ok. |
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This is a tool that exists in the script part of the
modifier but has never had any UI. It was in there in V4.x but now
it's got it's day in court. Use it just like the relax mod for meshes. |
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Now this one's gonna be a bit tricky to explain. When
you use the new cut and paste feature of the unwrapper, sometimes
you don't get the result that you expect. It may come out upside
down or with a big stretch in it. That's ok, it's just the the vertex
order of the face you copied from and the face you copy to are different.
Now you could move the verts around to fix the problem or you could
use this tool. The rotate buttons shuffle the index order of the
face around ie if the face run {1,2,3} click the button and it'll
run {3,1,2} in effect rotating the face. The two mirror tools only
work in face mode and if the face is a quad. It's not possible to
index mirror a face that has more that 4 verts in it (trust me) |
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Some tools to do some standard deformations. Skews
and tapers. The centre point block allows you to pick the deform
centre point (really?? you don't say!). You'll notice that the bend
is greyed out. This is because I can't find any good bending code!
If you can help out with this then give me a bell. |
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This will help you out if you use the new freeform
gizmo. It snaps the centre (note the spelling!) point to one of
the predefined corners or sides. |
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This allows numerical entry of scaling and translating
factors. You'll get a warning if you try and do a scale of 0.0 in
any direction, but you can still do it if you want to. It also has
presets for rotation of 45, 90 and 180 degrees, mirror functions
and nudge options for precise placement. Now don't say I don't listen
;) |
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You know when you've detached a load of faces from an object
and you go to the unwrap and find lots of floating verts just
hanging around? Well "clear unused" recycles these points
and clears them away.
"Sel open edges" does what it says on the tin. You
must have verts or edges or faces that lie on an open edge for
this to find them.
0 to 1 fit scales the selected faces so that they fill exactly
the mapping area and are centred
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tile tools is the newest section. Tools for getting the dimensions
of the selection (including maxUV, minUV, width and height)
centre selections in either U, V or U & V
and scale the selection to a max tiling size, with the option
to keep aspect.
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These are all the options (nearly) from the old panel,
and a few more besides. You should find what you need here. |
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And last off all are the sub object selection buttons
and the soft selection. |
 
You will also see that some new icons have appeared in the
main window. They were switched off in Max 5.x, but I switched
them back on!
They are (from left to right)
- Grow selection
- Shrink Selection
- Soft Sel Falloff Type
- Soft Sel Space (xy/uv)
- Soft Sel Distance
- Break
- Target Weld
- Weld Selected
- Show/Hide
- Freeze/Thaw
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Boss the presidents been shot!...
To get this script to work you need to place it in your
"UI\macroscripts" dir, the bitmap files need to go
in "ui\icons". Now you'll notice that it replaces a
default script. I can't alter this as the modifier calls this named
script directly - so back up the original first. Next time you use the
unwrapper it should magically appear on the upper right side of the
main window. It will also knock you straight into subobject mode, so
no more exiting from the unwraper when you click a face because you
forgot to set sub object (you silly billy)
ICONS
I want to be clear about this this time, as loads of
people seemed to have trouble. Put uvtools_24i.tga into your
"ui\icons" and delete
uvtools_24i.bmp (not strictly needed as now I've added a date check
on as well) and the script will build the proper icon file to match
your background colour. If you ever change your background colour just
delete the uvtools_24i.bmp file, and next time you start max
the icons will match again. da da!
This script was first released on the discreet web board,
but a few bug fixes have gone in since then - so lob that version and
git this yall.
Any suggestions for add ons or bugs, send em in.
Release history:-
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Version
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Notes
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| 1.4 |
fixed stupid bug with subobject modes
(sorry about that!)
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| 1.39 |
Now supports fully collapsing and srolling panel that sizes
to fit unwrap window.
added dock side button
added deform tools
added nudge to transform section
added preset rotates to transform section
deleted other bottom panel
added subobject selection area with soft selection controls
switched on all hidden icons on main unwrap window
added options section
icon design changes
slight bug fixes
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| 1.38 |
forum release only |
| 1.37 |
forum release only |
| 1.36 |
forum release only |
| 1.35 |
unreleased |
| 1.34 |
changed icon method - now uses tga to automaticaly build the
icon file from.
fixed relax ui issuse - capped strength to 1.0
changed over to scrolly command panel so that it fits on all
size displays
made command panel auto size to unwrap panel
added tile tools section
added some more undo support (some things still won't undo
though!)
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| 1.33 |
unreleased |
| 1.32 |
added solid dump support
added 0 to 1 fitting
few bug fixes
switched to solid icons.
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| 1.3 |
slight UI change - striaghten now on icon with aligns
fixed relax bug
added warning for 0.0 scale
added check for subobject level
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| 1.2 |
first public release
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click to the home of cheese |