Hmm look at this bad boy. who's the daddy now eh? - yeah who's the daddy now!
Consider the scriptonium open for business and we've got stock. There could well be bugs in this lot so don't say I didn't warn you. I don't want any of you come crying about how one of these puppies trashed your life long project. USE AT YOUR OWN RISK. Having said that I use them all the time, you'll probably just run into some error check problems, using them on the wrong kind of object that sort of thing.
Well enjoy my little dumplings, enjoy.


Specials

These all take you to a page with detailed info on the sctipt

Link

Bakersfield -New render to texture util (Max 5 only!)

Link

Unwrap Tools -Unwrapper add-on (Max 5 only!)

Link

Draw EX - Scribble based extrusions

Link

Mapthief - mapping setup

Link

Anipose2.11- Animation helper

Link

SkinTools - Skin mod enhancements

Link

Domelight - rendering enhancement

3DS Max 5.x - Scripts

The following scripts were written for max 5.x. They MAY work in earlier but there are no gaurentees.

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

AniPose V3

Quad

107k

Chuggnut

New version of Anipose, with multi blend capability, better pose management and more. Oh so much more you'll think christmas and y'birthday have come all on one day. Uses mzp run style of installation. Would deserve a special entry on the page, but it includes online help. So it don't need it.

3DS Max 4.x - Scripts

The following scripts were written for max 4.x. They MAY work in 3.x but there are no gaurentees. They may use commands that are only available in 4.x

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Obj Paint V2.0

Quad

11k

Chuggnut

Need to do some touchup to a map seam but it's causing you hassle in photoshop? Not any more baby. Use this ere tool to patch up seams and even sketch out features on your map by painting directly to the bitmap in the viewport! As with all mousetrack type tools it only works on editable meshes. You need to have a map and map coords already setup (but youget warnings if you don't) . Better still it uses bmp files as it's brushes, so you can draw your own in you fav paint package. Just drop extra bmp's into your macroscript dir. Only square bitmaps are valid brushes. It can use softe edges and a selection of such is provided. One thing to note is the the opacity needs to be set really low to get an effect - this is because I don't draw the stroke off screen and then comp it on, I just draw straight to the bitmap. You can also limit the painting to just certain face id's. If the filter is set to anything other than 0 then you will be limited to just those id's.

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NAME

TYPE

SIZE

AUTHOUR

Vertex Colour Gradient

Quad

2k

Chuggnut

This little doosey will let you do click'n'drag style gradients over objects by setting vertex colours. Set the start end end colours in the panel, and the mode, then click once to start and once to end. You can also do just selected faces.

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Vertex Colour Curves

Quad

2k

Chuggnut

Like the curves function in photoshop? Like to use it on vertex colours? (what do you mean no!) Have this - bam! Tweak your vertex colours in a curves style way. Only works on editable meshes at the moment. Note the dialog is modal - so you cant do anything else while your tweakin'

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Mondorenmaer

Quad

1k

Chuggnut

.A mighty version of the renmaer script, but now even more handy. Two modes, "selection" and "all", if there is a selection then the object list is filtered to just the selection, else it's all the objects. The object list is a multi selection control, if more than one object is picked then numbers are appended to the object name. Pretty simple really.

Thanks to Stefan Henry-Biskup for the suggestion.

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Poly Edge Extryde

Quad

2k

Chuggnut

A new version of Poly edge extrude. Put it in a quad as usual the when activated a click and drag motion will set the length of the extrusion. Only external edges can be extruded, that is edges on the edge of your model. So far I haven't seen it fail to extrude an edge. If it does please send me the model in question and the edge you were trying to extrude.

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NAME

TYPE

SIZE

AUTHOUR

Viewport Grabber

Quad

1k

Chuggnut

errr......grabs the viewport?

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Paint selection

Quad

2k

Chuggnut

Paint vert/face/edge selections. Only works on editable_meshes, this is something I can't change because of an inadequacy in the mousetrack function of maxscript.

 

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NAME

TYPE

SIZE

AUTHOUR

Deselecthiddenedges

Quad

2k

Chuggnut

Guess what this does?

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Reset Xforms

Quad

1k

Chuggnut

Quad version of the reset Xforms macro. Works with poly's

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Equalizer

Quad

1k

Chuggnut

Averages the distance of a vert selection from a common center.

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

BoneSizer

Quad

1k

Chuggnut

A quadmenu option to resize the width/height/taper od many bone objects in one go.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Cut-n-paste

Quad

1k

Chuggnut

Quadmenu item allows you to copy a transform from one object and paste it into another. Uses Chugg_globals(see help txt)

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Reversecrosssection

Quad

1k

Chuggnut

Use on a skinned model to reverse the order of the crossections

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Key copier

Quad

3k

Chuggnut

Now you can use Ctrl+C/Ctrl+V to copy and paste keys in the track view. Uses Chugg_globals(see help txt)

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Chugg globals

Quad

1k

Chuggnut

Some globals setup. See help text

 

3DS Max 3.x - Scripts

The following were all writen in max 3.x. They SHOULD all work in 4.x

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Unwrap

Macro

10k

Chuggnut

A new version of the unwrap script that comes with max3.0. With some preset sizes and a bit more error checking. Also unwraps multiple object to one or separate bitmaps.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Mesh project

Macro

2k

Chuggnut

Projects the verts of one mesh onto the surface of another. Projects along the vertex normals of the first object.
USAGE:select one object to project, press the button. Click another object to project onto.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Spline project

Macro

2k

Chuggnut

Same kinda thing as mesh project except projects spline anlong their Z axis onto the surface of an object.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Skin radius fix

Macro

1k

Chuggnut

A simple little one that sets the inner and outer radius of a skin envelope to a fixed size. Easier than doing it by hand if you've a lot of bones.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Point helper

Macro

1k

Chuggnut

Select two verts and press the button. Creates a point helper aligned to the verts. Then set axis set to "pick" and choose the point object.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Poly Counter

Macro

1k

Chuggnut

A simple multiobject poly counter. Select the object that you wish to count up and press the button. Results displayed in the promt line.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Collapse and reset-X

Macro

2k

Chuggnut

An export stength reset-X and collapse util. Also tries to detect normal flips and correct then (Although not always successfully). The Script version of reset-X is NOT export proof, and depending on how you export your data will not always work. No account is taken for the object offset matrix.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Diffuse on off

Macro

3k

Chuggnut

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Vert average

Macro

1k

Chuggnut

A bit like (exacly like!) collapse vert but with no weld.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Position measure

Macro

2k

Chuggnut

Measures distances apart of two objects - or if on object is selected two verts. Results in prompt line.

 

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NAME

TYPE

SIZE

AUTHOUR

Position scaler

Macro

3k

Chuggnut

Scales the relative positions of a selection of objects. ie, if you had a load of fence posts and wanted to spread them out a bit more.

 

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NAME

TYPE

SIZE

AUTHOUR

Object nudger

Macro

6k

Chuggnut

Precise move and rotate of an object in any unit size required. Works in local and world co-ords

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Light excluder

Macro

2k

Chuggnut

Simple light excluder. Just select the lights and the object you wish to include/exclude and press the right button. Easy peasy (like cheesy peas)

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Knot smooth

Macro

1k

Chuggnut

Smooth out bezier knot handles. Try it - you might like it.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Object culler

Macro

1k

Chuggnut

Builds a face selection based on the angle of face against the direction of another object.

 

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NAME

TYPE

SIZE

AUTHOUR

Camera exporter

Macro

2k

Chuggnut

An easy ASCII camera pos and lens exporter.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Bone info

Macro

4k

Chuggnut

This is handy. In a skin modifier, select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Bonedaddy

Macro

9k

Chuggnut

Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Icons

NA

49k

Chuggnut

Iconstrips for my utils

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Chainmaker

Util

6k

Chuggnut

Creates a chain system from a link object and a spline path. Scales the link object to fit exactly the path and then setsup custom script look at controllers. Ability to dump controllers to normal keys for better speed.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

UVW 2 XYZ

Util

3k

Chuggnut

Converts uv's to a mesh version. Also copies 3d vert normals to flat mesh. So, in a render it will light like a 3d object (hard to explain - use it to see it)
NOTE: could be a bug in the vert normals bit. it will always make the mesh but not always do the normals.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Tile renderer

Util

9k

Chuggnut

Renders image sequences to a tiles bitmap. Maily used for fonts in games. NOTE: Don't use safe frame as a render with safe frame on will not come out the right size. I think this is a maxscript bug.

 

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NAME

TYPE

SIZE

AUTHOUR

Particles test code

Util

7k

Chuggnut

Test code for a script particle system. It works and can generate particles of different types. Also has gravity and wind resistance. Maybe someeon will take it somewhere?

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Obj Sketch

Util

7k

Chuggnut

Draw directly onto the texture of an object in the view port. Unfortunately the refreshing of a max texture is Painfully slow, so it's only real use is to roughly mark out areas on a mesh.

 

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NAME

TYPE

SIZE

AUTHOUR

Object renamer

Util

2k

Chuggnut

Your classic object renamer.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Matrix demon

Util

7k

Chuggnut

Directly input an objects matrix to warp and scale it. Now works in local space as well. Good fun on cameras!

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Girth key

Util

17k

Chuggnut

Scripto version of Mkey. With nobs on!

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Bone copy

Macro

4k

Chuggnut

Swaps the weights from one bone in a skin modifier to another

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Rename helper

Macro

2k

Chuggnut

For muliple renaming of unique objects. eg select some objects, click the macro, then just type and hit return. The selected object is displayed with a yellow box around it.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Vertex normals

Macro

2k

Chuggnut

Displays the vertex normals of selected objects.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Freeze anim

Function

2k

Chuggnut

Seals stack based animation into vertex based animation. Does not save space warps

 

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NAME

TYPE

SIZE

AUTHOUR

NURBS stitch

Function

5k

Chuggnut

NUBRS suface stitch and tangent align. Joins two surfaces without loosing edges. Joins two nearest edges. Also ascociated functions for surface edge indexing and edge center.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Freezer

Macro

4k

Chuggnut

A re-write of my freeze anim but as a macro. It also now supports the freezing of space warp effects. One point to note if you use it to freeze a bomb effect make sure you start the freeze on the frame of detination. (because there is a dynamic change in topology that I can deal with)

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Planet Gen

Utility

16k

Chuggnut

Funk-tastic my scriptually challenged chums. Have a fractal planet generation script. Iteration between 100 and 500 work good. Don't be too surprided if you get a lot of land on one side and sea on the other, just run it a few time tweaking to params until you get a nice one. The poles and continents controls are NOT a gurantee of land. They just seed the planet with dummy land bits. Also your better off tweaking the mapping before you run the "map ready" button as mapping on geospheres is not that great and a bit lob-sided.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Gradient

Function

1k

Chuggnut

A left over from the planet thing but of lots of use. It's a photoshop style gradient generator. Use the supplied structure to setup colours and positions from 0.0 to 1.0. You MUST give it at least two colours, one at 0.0 and one at 1.0, other than that put as many where ever you like.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Draw vector

Function

1k

Chuggnut

The ever useful draw vector. Draws a spline shape the length, direction and colour of a point 3. Now updated to include drawaxis, for viewing any maticies you may create.

 

DOWNLOAD

NAME

TYPE

SIZE

AUTHOUR

Render Sizer

Utility

1k

Chuggnut

Do you need to render for print output? This will tell you what size to render at if you input a DPI and a print size. Beats doing it in Photoshop!

 


Well I must say, your total lack of respose at sending scripts in has totaly dismayed me. It still seems to me that all of you have too much of a life. Stop it right now! Get back in front of the keyboard and slave over a hot script, you slackers!